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June 2007



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Jun. 7th, 2007


The countdown has started

After 7 weeks of waiting, my work permit is finally ready! :) *queue much rejoicing*
Now, hopefully the courier company will do their job and get me my passport by tomorrow.

So, this means I'm finally off to Canada to pursue my dreams. yay. I've just got to organize flights and an actual start date with Digital Extremes.

Back to work :)

Oct. 30th, 2006



Since around June / July this year, an IT school in town has been holding these "D# Game Dev HotLabs". They're like free forums / tuts where people can come & learn some simple game dev using C# and DirectX. It's also a place where you can come with a problem you're having and get advice / help from others and show off stuff you've done.

So why am I posting here? Well, the guy that's been running them has left town and headed off to greener pastures and I've been asked to host / supervise :)
I think it'll be fun. I'm not sure exactly what I'm going to do with them... I'm more of a C++ & OpenGL man myself and I've heard they want to use the GameMaker environment instead.
Anyway, I'll have some time to think about all this before actually running a session.

Oct. 24th, 2006


Moving along

I recently had a chat with a mate of mine in the UK and he's keen to do an indie game with me - yay:)
He's an awesome artist, which helps a lot.
Now we've just got to decide what game to make...
We want to do something decent sized and that will require some planning and testing.
That should allow Bander & I have completed our small asteroids game

Oct. 20th, 2006


Yay - Friday

Well, it's Friday afternoon and I don't feel like working, so I'm posting here instead.

On the game-dev front, Bander and I have teamed up to make a small, simple Internet / networked game (thanks Vixzen). It should be simple enough and small enough to do & polish up.

In other news, we're going to be a man down in tomorrow's FireFly game. I'm not sure yet exactly what side-adventure I'm going to throw at the players, but I'm sure I'll come up with something...

Oct. 16th, 2006


Quiet weekend

This weekend was a quiet one. But this did give me the chance to finish off some work for the UT mod.

I'm now in a position where I can start to delve into Ogre and see what makes it tick.
My immediate goal is to get a simple test-app running with Ogre for visuals & SDL for input / event processing.
I'll load up and show model and rotate it with the mouse.
Should be fairly straight forward.
I'm also going to look a bit at CEGUI, as that comes with Ogre.

Oct. 10th, 2006


Game Dev

Now that I've got this live journal, I may as well use it, right?
So, here goes...

For some time now (years actually) I've wanted to get into computer game development. I've taught myself openGL and I'm very proficient with C++, so it's just a matter of creating something. The main problem, is that since my day-job is programming all day, going home and programming all night is just not that inviting :(

For the last year and a half, I've been working on an Unreal Tournament mod ( http://www.ut40k.planetunreal.gamespy.com/ ) and while that's been going well, I find that lately I've been losing interest a bit.

I've been reading a bunch of stuff on the Indie game-dev scene. I figure if others are making it there, I can as well. So, I'm getting more and more keen to stop work on the mod and start work on my own game that I could potentially sell for a few bucks online.

I have loads of ideas for games, but they tend to be aimed quite high for a single guy like me.
So I'll use my journal to post my ideas & progress & stuff.
Hopefully I can figure something out and actually produce something - if my laziness doesn't kick in ;)

Oct. 6th, 2006


Hello World

Well, after much nagging (ok, not that much nagging) I've set up my live journal :)

Now I've just gotta figure out what everything does...